WEDNESDAY 19 FEBRUARY 2008
Today i started my 3ds max avatar
i stated of with just a cube cut it in to segments and converted it in to editable polygon deleted half of it selected summitry from the modifier list, clicked on the left view and started extruding it to a human head shape, i then checked the subdivision surfaces and found my new facroit tool use NURMS to see it. The head need more poiligons to give the head more structure and a better shape. I did this by holding down the controle key and and selectiong 5 vertexs from the chin
Sunday, 9 March 2008
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