Saturday, 29 March 2008

More Trouble Every Day



Here i was presented with a problem i need to create a space for eyes, a nose and straighten out the polygons, having spent many good hours lining any quads and angles that maybe off centered i then found i would need to outline a diamond shape where the indent is on the skull and push the lines to form a hole to effect a eye. then using the same style on the eye but to a grander effect do the same for a nose. shrinking polygons and pulling line closer together ready to pull out a figure of a nose and eyes. This is the proses stage and out come so far with out the NURMS turned on.

Tuesday, 25 March 2008

Alter Ego (The Plan Was)















The plan was the neck. this is the point where i started to get a little cranky with the computer. OK so what i did was to try and stop the head looking like it still was A box, easy enough. on the fount of "The Head" I Place a polygon line down the side and pushed out the more of rounded face as you can see in the first image of this blog, with a litter hope and prayer we can pull it off! I found a button i forgot about, the NURMS that round of the object by levels and doing this before the neck was in place filled me with great joy showing me that its possible and, thus the language became a little more appropriate for a communal computer room. The next stage of "The Head" was to put in a neck by doing this, the language turned a little sour again trying to find out how to create it. The problem i had was how to do it, first i tried to stretch from the back of the jaw down. I must have spent the next day or two trying to find out how to do this. Eventually i was suggested to delete half of the neck and select all the deleted edges and pull!

Saturday, 22 March 2008

Friday, 21 March 2008

The head (part 4ish)



On the neck stage as you can see in the first image of this blog, the neck was pulled down after deleting the a third if the head, this presented measurable amount of trouble. What i found out is that depending on the angle that the view window all matters on the out come of the shape. i spent a good few hours with the neck shooting off to all sorts of angles and points, till i realised i had not selected all the vertex's on the cut aways shape. One the shape was to a satisfactory and i could deal with it, i created a loop running around the middle of the neck as can be seen in the second image of the blog, i then had to give it a shape of a neck because its easy to see that a neck is not a vertical line, therefor pushing the middle lines together and stretching the lower outer lines of the neck to give more stability.

Thursday, 20 March 2008

The Start Of Alter Ego



So this is the beginning of it all, my descent in madness, temper tantrums, abusive language and want of putting a foot in to the computer that we know and love as 3D studio max. To start with having only dabbled into 3D max, creating objects that has all been planed out by a voice of experience, i took it upon myself to create a avatar or "The Head" as i like to call it. having this in mind i set out with the first of with a box, a plan old box and set it in the center of the 3D max universe and had all sides centric to each other. Once i had this I had a few loop around the edges i used 2 on the sides and 4 runing around the box, and had the edged faces so I can see what in doing because I still do not know. Then with the set up i

Sunday, 9 March 2008

So far this is the shape Ive come out with using 3ds max to create my avatar

3ds Max

WEDNESDAY 19 FEBRUARY 2008
Today i started my 3ds max avatar
i stated of with just a cube cut it in to segments and converted it in to editable polygon deleted half of it selected summitry from the modifier list, clicked on the left view and started extruding it to a human head shape, i then checked the subdivision surfaces and found my new facroit tool use NURMS to see it. The head need more poiligons to give the head more structure and a better shape. I did this by holding down the controle key and and selectiong 5 vertexs from the chin

Imagery and Visual Culture

TUESDAY 12 FEBRUARY
Todays lecture talked about what visual culture -ie Painting, Sculpture, Movies and such
Also how cultures are forms of languages.
I found a word I hadn't come across yet, Semiotics.
Semiotic is how scosity produces meaning in a communication systems shared by a commitie.
The lecture talked about what was the fields of visual cuture in the 1920, this were pretty much Fine Art, Craft Design, Peforming Arts. but todays there is these filelds are still in play but there is the introduction on Mass and Electronic Media. ie- TV, Internet and still growing because of the culture change.
"No technology has had a greater influence on the world than the TV" By Theodor W.
TV changed how record life

(FACT) Minutes of Prime Time Adversts in Hours
1960's 6.2
2000's 15.0

TUESDAY 12 FEBRUARY 2008
Playing back on Second Life! i had so much fun playing in a car driving around, today tho i realised that Second Life is just a glorified chat room just with a bit more polish to it. I feel tho if i was asked to play this say about six years ago as i was in my final year at school i know it would have been a phenomenon but now i don't really enjoy it, i mean don't get me wrong i would have thought that playing on a chat room for uni would be really cool but the fact that it is a glorified advert space and chat room just loses it appeal to me. In conclusion i guess I'm just getting old!